"Resourcepack: Blademaster" weaponmod, 32 weapons.

For more detailed info (when it is updated, that is) about the weapons, visit: 
http://members.surfeu.fi/fidel_dahlan/bm/blademaster.htm 

This mod adds several new swords and other weapons to Morrowind. However, I provide only the models, and it is up to you to think up proper balance/storyline/quest for the items, so this is not a mod for those who search for immediate weapon add-on, and was designed for those who are making their own mods and are too busy etc. to make new weapons. This means that you can use any content in this mod for your purposes with my blessing. Of course, you can always mention, that this mod was used in creation of your mod, which I would appreciate... Have a nice modding, and thanks for using this plugin!

Installation Info:
The package is RAR format. This means you need the WinRar to extract it. If you are having problems extracting the contents, go download the newest version of WinRar from http://www.rarlab.com/. Extract the package to "[drivedirectory]:\[gamedirectory]\datafiles\", so it looks something like this "c:\games\morrowind\datafiles\". There is an ESP file for you to quickly test the weapons in-game, just create a new character, and you'll find that something strange has appeared in Census Exice Office...

Detailed Info
-------------
Weapons:
1a_bm_long1
1a_bm_long2
1a_bm_long3
1a_bm_long4
1a_bm_long5
1a_bm_long6
1a_bm_long7
1a_bm_long8
1a_bm_long9
1a_bm_long10
1a_bm_long11
1a_bm_long12
1a_bm_long13
1a_bm_long14
1a_bm_long15
1a_bm_long16
1a_bm_long17
1a_bm_long18
1a_bm_long19
1a_bm_long20
1a_bm_long21
1a_bm_long22
1a_bm_blunt1
1a_bm_blunt2
1a_bm_blunt3
1a_bm_blunt4
1a_bm_blunt5
1a_bm_short1
1a_bm_short2
1a_bm_short3
1a_bm_short4
1a_bm_xxx1 (early weapons)
1a_bm_xxx2 (early weapons)

Other stuff:
Container -> 1a_weaponz
Cell -> Seyda Neen, Census and Exice Office